Every
often, a tent (or tents) will appear below your castle(s). Most events
appear only in your main castle in the Great Empire, but others appear
in your outposts or in other worlds. These tents are part of events and
allow you to do various different things. Some achievements can be
earned through events.
The sign "*" before the achievements earned from that event indicates that it is thought that the list of achievements is incomplete. If you know the requirements and rewards for another achievement that is not on that list, please post and tell me.
The events, in order on here are:
1. The Great Tournament
2. Spy's Camp
3. Armourer
4. Shady Character
5. Travelling Merchant/Resource Trader
6. Shadow Mercenary
7. Travelling Knights
8. Resource Barterer
9. Marauders
10. Alchemist
11. Renegades
12. Alliance tournament
13. Architect
14. Plague camp
15. Technicus
16. Equipment Trader
17. Herald of the Invasion
18. Nomad Hunter's Camp
19. Researcher
1. The Great Tournament
When this tent is at your main castle (Green), earn as much glory as you can within the time limit (which varies from game to game). Earn a certain amount of glory (which varies based on the time limit) and get a participation prize (25 rubies and 1,000 coins) and if you come in the top 100 then you earn a prize of 100 rubies and 10,000 coins (which replaces the participation prize). Come in the top 3 and earn a victory column (gives 135 PO and I think it takes up a 4*4 space).
I think I've covered most parts of the tournaments in this link:http://img94.imageshack.us/img94/364...tournament.png
There are 3 achievements and 90 achievement points up for grabs in this event:
1. Elite - "Be one of the top 100 at the Great Tournament." - 20 achievement points.
2. Winner - "Be one of the top 3 at the Great Tournament." - 30 achievement points.
3. Excellent - "Win the Great Tournament!" - 40 achievement points.
2. Spy's Camp
Defeat the King of the Robber Baron's Castle (which appears near your main castle in the Great Empire for a limited time) and earn 30 rubies and 7 days free from RBC attacks (this does not include NPCs in other kingdoms). The King of the RBCs changes strength based on your level. It is generally a bit harder than a normal RBC, but easier than a fortress in any kingdom.
This event has been altered previously for certain holidays. For instance, on April Fools' Day 2013, it was altered to a Demon Fortress controlled by cows and it rewarded the only look item available to date. However, in these holiday events, if you defeat the castle, it does NOT count towards the achievements.
*You can earn 3 achievements and 80 achievement points by completing this challenge:
1. Peacemaker (level 1) - "Defeat the King of the Robber Barons 1 time." - 10 achievement points
2. Peacemaker (level 2) - ".....4 times." - 20 achievement points
3. Peacemaker (level 3) - "....10 times." - 50 achievement points
4. Peacemaker (level 4) - "....15 times." - 75 achievement points
NOTE: The description for Peacemaker has a typo - it says "1 times" instead of "1 time". I have removed this typo.
3. The Armourer
During this event, you can buy tools (which normally cost resources and take time) in your main castle (in any kingdom) for coins. You can also buy special ruby tools.
Scaling ladder = 220 coins.
Stone-throwing = 550 coins.
Battering ram = 430 coins.
Castle gate reinforcement = 1,720 coins.
Mantlet = 810 coins.
Flaming arrows = 3,210 coins.
Wood bundle = 1,610 coins.
Sharpened stakes = 5,780 coins.
Belfry = 27 rubies (-20% wall).
Machicolation = 53 rubies (+50% wall).
Heavy ram = 32 coins (-20% gate).
Portcullis = 79 rubies (+75% gate).
Shield wall = 41 rubies (-15% ranged).
Arrow slit = 74 rubies (+70% ranged).
Boulders = 46 rubies (-15% moat).
Fire moat = 84 rubies (+110% moat).
This link shows you everything you could possibly want to know about the armourer:http://img560.imageshack.us/img560/9789/armourer.png
From this event, you can get 1 achievement and gain 10 achievement points:
1. Art of War - "Buy tools from the armorer." - 10 achievement points
4. The Shady Character
The Shady Character appears in your main castle in the Great Empire, and asks you to defeat the main castle of a certain player (based on your honour and level and theirs). The reward is 100 rubies and 5,000 coins. Once you complete one task, you gain another, and can gain infinite tasks until the character leaves.
You can complete 5 achievements and earn 105 points by completing this event:
1. Bounty Hunter (level 1) - "Perform the shady character's task 1 time." - 5 achievement points
2. Bounty Hunter (level 2) - "....9 times." - 10 achievement points
3. Bounty Hunter (level 3) - "....15 times." - 15 achievement points.
4. Bounty Hunter (level 4) - "....25 times." - 25 achievement points.
5. Bounty Hunter (level 5) - "....50 times." - 50 achievement points.
5. The Resource Trader (also known as The Travelling Merchant)
You can buy wood, stone or coins for rubies. You can also buy a mystery box for 150 rubies, which gives various rewards such as:
4 boulders + 2 fire moat
700 food
1250 coins
30 hours medico
2 bulwark + 6 cast iron mantlet
35 hours tax collector
2 swamp snapper + 5 assault bridge
2 insulating mat + 7 iron ram
45 hours stone overseer
30 hours merchant
All about the merchant: http://img832.imageshack.us/img832/4...ngmerchant.png
If anyone has found anything different in mystery boxes, reply below and I will add it to the list. If you have anything else you want to add or say, please post.
By buying things from the merchant, you can earn 2 achievements and 25 achievement points:
1. Merchant - "Buy goods from the resource trader." - 10 achievement points
2. Favored - "Buy a mystery box from the resource trader." - 15 achievement points
NOTE: It is not possible to complete the achievement Merchant by buying a mystery box.
6. Shadow Mercenary Camp
Hire various shadow troops and tools for rubies from your main castle in any kingdom. Shadow troops attack seperately to normal troops, and the person who is attacked does not know who attacked them. They take no time to recruit, but there is a limit based on your level.
10 shadow mace costs 300 rubies (mace).
10 shadow crossbowman costs 300 rubies (xbow).
10 shadow rogue costs 800 rubies (2HS).
10 shadow felon costs 800 rubies (heavy xbow).
1 shadow ram costs 14 rubies (ram).
1 shadow ladder costs 12 rubies (ladder).
1 shadow bundle costs 18 rubies (bundle).
1 shadow shield costs 16 rubies (mantlet).
All you could possibly want to know about the shadow mercenary camp -http://img832.imageshack.us/img832/5629/shadowew.png
From this tent, you can get 1 achievement and 20 achievement points:
1. Tough Measures - "Hire shadow mercenaries." - 20 achievement points
NOTE: You can get this achievement by buying a single shadow tool.
7. Travelling Knights
During the time that this tent appears in your main castle in the Great Empire, attack robber baron castles to complete pieces of a relic. The higher the level of the robber baron, the higher the chance of getting a piece. There are 2 relics - one with 8 pieces and one with 11 pieces. People under a level 20 get a relic with 8 piece, with the reward being 10 belfry, 15 travelling knights, 15 travelling crossbowmen, 15 macemen and 15 crossbowmen. People above level 20 get the 11 piece relic. The 11 piece relic rewards you with 80 travelling knights and 80 travelling crossbowmen, 30 belfry and 10 heavy ram.
Most of the things to do with the travelling knights can be found here:http://img217.imageshack.us/img217/4...ingknights.png
*You can complete the requirements for 2 achievements and earn 45 achievement points from this event:
1. Accolade (level 1) - "Help the Travelling Knights to complete their relic 1 time." - 15 achievement points
2. Accolade (level 2) - ".....4 times." - 30 achievement points
8. The Resource Barterer
You can trade resources in your main castle (in all kingdoms). Buy wood with stone or food, stone with wood or food, food with wood or stone and coins with wood, stone or food. You pay more to get less.
It is thought that this event is much rarer than other events, even though events appear randomly.
You can get 10 achievement points from 1 achievement in this event:
1. Bartering - "Barter resources with the resource barterer." - 10 achievement points
9. Marauders
The marauders want resources off you in the Great Empire. If you give them these resources (from your main castle, not your outposts), you will get marauders, loot sacks and loot carts. These marauders are about average in attack strength (a bit stronger than two-handed swordsmen), but really excel at getting resources: they have a loot capacity of 70. This is more than triple the loot of a veteran crossbowmen, more than double a veteran maceman's capacity and even 50% over what a kingsguard can get.
It is thought by most players that the cost of the event depends on your level. However, this has not been confirmed by any member of the Goodgame Studios staff or by a moderator.
This event is very expensive. Paying 288,000 resources (86,400 food and 100,800 each for wood and stone) gets you 216 marauders, 113 pyromaniacs, 72 loot sacks and 18 loot carts. This means that you pay 1.333K resources for each marauders. However, you do get an additional pyromaniac for every 2 marauders, a loot sack for every 3 marauders, and a loot cart for every 4 loot sacks (or every 12 marauders).
*By completing this event, you can get 2 achievements and 30 achievement points:
1. Big haul (level 1) - "Get the plunder for the marauders 1 time." - 10 achievement points
1. Big haul (level 2) - ".....4 times." - 20 achievement points
NOTE: There is a typo in Big haul - it says "1 times" instead of "1 time". Nevertheless, I have corrected this in the above description.
10. Alchemist event
While the tent is at your castles in the Great Empire (including outposts), you can gain ingredients when defeating robber barons. These ingredients are used to make different potions which increase the attributes of a building by a certain amount for a certain time.
There are 4 ingredients used: nibush berries, yggdrasil root, brimstone and night leaf. You can gain multiple types of these ingredients from a single robber baron, and you can also receive more than one of the ingredient. When the tent leaves, you keep the unused ingredients you had, but you can only use them again when the alchemist comes back to your castle.
Each potion can be used on some buildings. Not every building can have a potion used on, however, a decent amount do. Only one potion can be used per building at a single potion - if I use Probioticum on farmhouse A, and then use Toxiconium on farmhouse A 3 hours later, I will only receive the bonus from Toxiconium, because the better potion overrides the other one.
The buildings that can have potions used on are:
The potions are listed below in order of price and usefullness (from lowest to highest):
There are 5 achievements and 250 achievement points up for grabs in this event:
1. Contaminium - "Use the potion contaminium 5 times." - 50 achievement points
2. Probioticum - "....prodioticum 100 times." - 50 achievement points
3. Letifer XI - "....Letifer XI 80 times." - 50 achievement points
4. Venenum Vulnus - "....Venenum Vulnus 60 times." - 50 achievement points
5. Toxiconium - "....Toxiconium 20 times." - 50 achievement points
11. Renegade Spy
This event appears solely at castles in the new kingdoms. In each, it will ask you to defeat the kingdom's NPC castles (e.g. barbarian tower and barbarian tower) to earn map pieces. The higher the level of the tower, the higher the chance of earning a map piece. There are 11 map pieces you need to find.
When you complete each event, you will earn 30 belfry and 10 heavy ram along with a certain amount of a type of renegade. All of these renegades are all-rounder troops, which means that they are good in defence and attack.
In Everwinter Glacier, you earn 85 of each of the following troops with the following stats:
Renegade Norseman Warrior
103 melee attack
129 melee defence
41 ranged defence
28 loot capacity
25 travel speed
4 food consumption
Renegade Norseman Bowman
86 ranged attack
48 melee defence
119 ranged defence
28 loot capacity
25 travel speed
4 food consumption
In Burning Sands, you earn 80 of each type of renegade.
Renegade Saber Warrior
111 melee attack
137 melee defence
48 ranged defence
28 loot capacity
25 travel speed
4 food consumption
Renegade Desert Bowmen
94 ranged attack
54 melee defence
126 ranged defence
28 loot capacity
25 travel speed
4 food consumption
In Fire Peaks, you earn 75 of each type of renegade.
Renegade Cultist Warrior
124 melee attack
144 melee defense
55 ranged defense
28 loot capacity
25 travel speed
4 food consumption
Renegade Cultist Bowman
112 ranged attack
59 melee defence
135 ranged defence
28 loot capacity
25 travel speed
4 food consumption
All about the Everwinter Glacier renegades:http://imageshack.us/a/img268/7726/e...rrenegades.png
Everwinter Glacier renegades compared to offensive and defensive veterans:http://imageshack.us/a/img835/3428/r...vsveterans.png
*You can complete 5 achievements and earn 105 achievement points from this event:
1. Icy Renegades (level 1) - "Liberate the renegades in Everwinter Glacier 1 time." - 15 achievement points
2. Icy Renegades (level 2) - ".....Everwinter Glacier 4 times." - 30 achievement points
3. Desert Renegades (level 1) - "....Burning Sands 1 time." - 15 achievement points
4. Desert Renegades (level 2) - ".... Burning Sands 3 times." - 30 achievement points
5. Fiery Renegades (level 1) - ".....Fire Peaks 1 time." - 15 achievement points
NOTE: All the level 1 challenges said "times" instead of "time". I corrected this mistake.
12. Alliance tournament
This event is similar to the single player glory tournament. When the tent appears at your main castle (in Great Empire), your alliance must try to earn as much glory as it can during the time limit. There are participation prizes (varying on the exact time that the tent is there for), and prizes for the top 10 and top 3 alliances. All of these prizes go directly to the alliance funds (like the alliance level up bonuses).
The participation prize is 500 rubies and 20,000 coins. When the event lasted for roughly 24 hours, the participation prize was awarded to alliances earning 5000 glory.
The top 10 prize is 5000 rubies and 80,000 coins.
The top 3 prize is 20,000 rubies and 200,000 coins.
There are 0 achievements and 0 achievement points available from this event.
13. Architect
The architect appears at main castles in all worlds, but can be used even in outposts. It lets you unlock the ability to upgrade buildings to new levels. Once the architect is no longer there, you cannot upgrade the new buildings.
The buildings are: marketplace level 6 (45 market barrows), stone quarry level 10 (63 stone), woodcutter level 10 (53 wood), guardhouse level 4 (20 guards), dwelling level 11 (75 population) and townhouse level 11 (95 population).
*ALL TIMES USING LEVEL 3 KEEP (150% CONSTRUCTION SPEED)*
Marketplace level 6 costs 28,810 stone and 19,084 wood, and takes 30 hours 47 minutes 33 seconds to build.
Stone quarry level 10 costs 7430 stone and 9810 wood, and takes 12 hours 3 minutes 46 seconds to build.
Woodcutter level 10 costs 9920 stone and 7840 wood, and takes 11 hours 9 minutes 13 seconds to build.
Guardhouse level 4 costs 20,431 stone and 15,835 wood, and takes 17 hours 51 minutes 53 seconds to build.
Dwelling level 11 costs 24,561 stone and 16,853 wood, and takes 26 hours 9 minutes 26 seconds to build.
Townhouse level 11 - unknown cost and time
There are 0 achievements and 0 achievement points up for grabs in this event.
14. Plague camp
A plague is spreading through Goodgame Empire. Hire plague doctors and they will spread the plague in your opponent's castles. This will damage their buildings.
Plague doctors cost 890 rubies each. The maximum you can have at a single time is 200. Each plague doctor can be used on one castle, once.
There are 0 achievements and therefore 0 achievement points available from this event.
15. The Technicus
The Technicus will occasionally appear at your castle. He specializes in the improvement of the equipment. If you pay him enough coins, he will gradually improve all attributes of the equipment.
The higher the quality of the equipment the more often the item can be improved. A normal piece of equipment can be improved 3 times; a rare piece of equipment can be improved 8 times; you can improve an epic 12 times and a legendary 16 times. A unique item (found only in a special event called the "Blade Coast") can be upgraded 20 times.
With each improvement on the same item, the cost will be higher. The first improvement costs 170 coins and the second costs 550 coins. The third costs 1100 coins.
With each improvement on the same item the chance that the improvement is successful decreases. The first improvement has a 100% chance of success, while the second has a success rate of 86%.
If the improvement was unsuccessful you will only lose the coins that you paid for it, the item will remain as it was before, and will not lose any improvement that had been achieved before.
By using rubies it is possible to increase the chance that the improvement is successful to 100%.
There are 0 achievements and therefore 0 achievement points available from this event.
16. The Equipment Trader
The equipment trader offers equipment for rubies. You can buy:
It seems like the last three packs of equipment rotate around being available, so sometimes, you might see the glory pack but not the attack/honour pack, and other times, you'll see the honour pack but not the attack/glory pack.
There are no achievements relating to this event.
17. The Nomads (Heralds of the Invasion)
During this event, Nomad camps appear temporarily on the map, just like the King of the Robber Barons. You can attack the camps during this event (it lasts about 2 weeks each time it comes), and gain "Khan tablets" (as well as normal loot). These tablets can be used to buy things:
150 coins (1 tablet)
Terracotta Soldiers (1250)
Nomad Totem (270)
Wine Fountain (15)
Horsetail Banner (8 )
10 saber cleavers (60)
10 slingshot (60)
10 lancers (60)
10 spear throwers (60)
5 turtle rams (10)
5 grappling hooks (10)
5 mock peasants (10)
5 horsetail banners (30)
5 transport yaks (15)
1 bodkin arrowhead (25)
Armor of the Khan (3100)
Helmet of the Khan (2300)
Tablet of Sovereignty (1300)
Lamellar armor (3100)
Nomad helmet (2300)
Tablet of the Warlord (1300)
Scimitar (100)
These are decorations. Their sizes are:
Horsetail Banner: 3x3 [9 squares], 12PO [4/3 PO per square]
Wine Fountain: 4x4 [16], 25PO [1.5625 PO/square]
Nomad Totem: 5x5 [25], 68PO [2.72]
Terracotta Soldiers: 5x10 [50], 195PO [3.9]
(The Castle Park is 5x10 [50], with a PO of 130 [2.6 PO/square], for comparison)
These are troops. Their stats are:
Saber Cleavers
139 melee attack
6 melee defense
3 ranged defense
33 loot
28 travel speed
4 food consumption
Slingshot
130 ranged attack
5 melee defense
9 ranged defense
29 loot
28 travel speed
4 food consumption
Lancers
13 melee attack
150 melee defense
19 ranged defense
16 loot
32 travel speed
4 food consumption
Spear thrower
14 ranged attack
20 melee defense
139 ranged defense
15 loot
32 travel speed
4 food consumption
These are tools; their stats are:
Turtle ram: -15% gate protection, 28 travel speed
Grappling hooks: -15% wall protection, 28 travel speed
Mock peasants: -10% damage from ranged soldiers, 28 travel speed
Horsetail banner: +3% glory, 28 travel speed
Transport yak: +40 loot, 28 travel speed
(Defense) Bodkin arrowheads: +50% combat of ranged soldiers, 28 travel speed
This is a piece of [unique] equipment. (Assuming it's the same for each person,) the stats are:
Set 1
Armor of the Khan
Increases combat strength of melee fighters by 26%
Increases combat strength of ranged fighters by 19%
Increases glory points earned by 13%
Helmet of the Khan
Increases combat strength of ranged fighters by 23%
Increases wall protection by 20%
Detects incoming attacks 12% earlier
Tablet of Sovereignty
Increases combat strength of melee fighters by 16%
Increases moat protection by 14%
Increases gate protection by 17%
If the Armor of the Khan, Helmet of the Khan and Tablet of Sovereignty are worn simultaneously by the same commander, the commander gets these additional bonuses:
2) Provides a bonus when defending against robber barons
3) Increases combat strength of melee fighters by 10%
Set 2
Lamellar armor
Increases combat strength of melee fighters by 26%
Increases combat strength of ranged fighters by 19%
Increases glory points earned by 18%
Nomad helmet
Increases combat strength of ranged fighters by 23%
Reduces enemy wall protection by 20%
Army will be detected 12% later
Tablet of the Warlord
Increases combat strength of melee fighters by 16%
Reduces enemy moat protection by 14%
Reduces enemy gate protection by 17%
If the Tablet of the Warlord, Lamellar armor and Nomad helmet are worn simultaneously by the same commander, the commander gets these additional benefits:
2) Reduces the attack cool down after a victory by 10%
3) Reduces the attack cool down after a victory by 10%
(That's not a mistake - they're both the same. Presumably, they stack to give a bonus of 20%.)
Not part of a set
Scimitar
Increases combat strength of melee fighters by 15%
Increases resources plundered by 10%
Army will be detected 10% later
The camps are based on your level. For instance, a level 40 will generally have mostly level 40 camps around them, but some level 50 and some level 30 camps.
There are 4 achievements and 120 achievement points available from this event:
1. Borrowed Plumes - "Equip a commander with the full Warlord set." - 50 achievement points
2. Lord of the Steppes - "Equip a commander with the full Khan set." - 50 achievement points
3. Terror of the Hordes (level 1) - "Defeat 1 nomad camp level 80 or higher." - 10 achievement points
4. Terror of the Hordes (level 5) - "Defeat 50 nomad camps level 80 or higher." - 100 achievement points
5. Symbols of Power (level 1) - "Collect 100 Khan tablets." - 10 achievement points
6. Symbols of Power (level 2) - "Collect 1000 Khan tablets." - 20 achievement points
6. Symbols of Power (level 5) - "Collect 27,000 Khan tablets." - 100 achievement points
18. The Nomad Hunter's Camp
This event is purely based on the Nomad/Herald of the Invasion event. You can buy tools that can only be used against nomad attacks:
Tree trunk ladder: -25% wall protection, 63 rubies each, 28 travel speed
Rolling shield: -20% damage from ranged defenders, 82 rubies each, 28 travel speed
Fire cart: -25% gate protection, 71 rubies each, 28 travel speed
Torches: +25% melee combat strength, 94 rubies each, 28 travel speed
Poison arrows: +30% ranged combat strength, 91 rubies each, 28 travel speed
There are no achievements and no achievement points you can get from this event.
Special Events
1. The Thorn King
The Thorn King is available from level 30 or 35
Now, to begin with -
a) Follow the quests you are given.
b) Always send either veteran soldiers (or 2-handed swords and heavy crossbow if you don't have veterans yet).
c) Keep your morale high - at the very least at 0, but I recommend +50 or higher if you can manage it.
d) Match melee with ranged and ranged with melee.
e) Don't rush this - you are given a month, so take a month.
Step 0: Are you ready?
Before you start the challenge, ask yourself if you are ready. I personally don't recommend that you enter if you are below level 30, don't have level 5 barracks or aren't willing to lose thousands of coins and hundreds of troops.
Step 1: Enter the Map
Click on the skull near the bottom of the screen
Donate the necessary wood, stone, food and coins. This shouldn't be too much of a challenge.
Then click on the skull again and enter the map
Step 2: Start Building
You have been given 1500 wood and stone. Use them to build stuff. I recommend following the quests - build 2 small tents (or large ones for rubies), and use the wood/stone reward and the left over resources to build a supply storage area.
Step 3: The First Castle
Send over 10 troops - 5 veteran macemen/two-handed swordsmen and 5 veteran crossbowmen/heavy crossbowmen. Wait 2 hours until they arrive. Once they have arrived, click on the first castle and attack it with 5 troops on the left flank and 5 on the right. You should win with no or little losses.
Step 4: Resource villages
Attack the 2 small resource villages that you have unlocked with the troops you have over and over, until you have very few troops left (I'd say anything less than 10 and you can stop). You may wish to send more troops first, and could build another small tent if you have enough resources. Use the looted resources to build drill grounds (try to keep your morale above +20) and small tents. Expand the camp only when you run out of space.
When you have a capacity of 40 troops and you have 40 in your camp, you should lose 0/1 troops per battle (2 max). This means that you can get a lot of resources with very few troops.
When you attack the villages, always attack the 2 weakest flanks. Send as many troops in the 3 waves to carry loot and to fight in the keep.
For instance, in one village, there were 5 on the left and none on the middle or right. I sent the maximum of 96 troops on the middle and right, so I didn't lose any when they got through to the keep
Step 5: Attack!
Once you feel that you have enough troops to attack the next tower, do so. Make sure that you plan ahead - use heavy crossbows against skeleton warriors and 2-handed swords against skeleton bowmen. Try and attack every castle - don't just clear a path and go straight through to the end. This way you complete more quests and get more rubies and resources.
First 3 sets of towers conquered:http://img43.imageshack.us/img43/905...sconquered.png
After attacking some castles, you will complete quests, and earn special soldiers: use these to attack. Do not try to save them until you get near the end of the event because they waste your capacity, and you need all the capacity you can get.
Continue attacking until you reach the fifth tower.
Step 6: The Double Keep Tower
The fifth tower has a double keep (both of them). Now, this doesn't make any difference, or at least no noticeable difference (apart from double the rubies ), but I have given this it's own step because it is a particularly strong tower. I've given my own battle advice, but other people may have found better ways. By the way, I had 73 morale when I did this attack, so if you have less, expect more losses.
For the fifth tower, I sent 255 troops - 129 2-handed swords and 126 heavy crossbow (I don't have access to veterans... yet). I kept my losses to a minimum (96) because I used tools.
I sent 72 Heavy Xbow and 57 2HS with 8 battering ram and 2 ladders in the middle (wave 1).
I sent 43 2HS, 10 mantlets and 5 ladders on the right (wave 1).
After that, just send as many troops as you can on the other waves, but don't waste tools. You want as many troops in the keep, because out of the 181 soldiers that I got to the keep, 22 died. You may want to consider sending mostly ranged on the 2nd and 3rd (and 4th if you have it) waves, because there are more of their melee soldiers that go into the keep.
Before you attack, I am unsure whether towers in this challenge flip flanks. It would be wise to check, so attack whichever flank is weakest on your espionage.
Other people have used a suicide wave to wipe out tools. I haven't tried that (you can't attack the towers after your 1st victory anyway), but it might be an okay idea. You will obviously lose more troops from the 1st wave, but you would save on tools and that could be better.
Step 7: The Bridge
You have to pay 18,000 wood and stone to complete the bridge. Keep farming those small villages and hold off on the camp upgrades for a bit and you should be done in no time at all. This took me under a day.
http://img839.imageshack.us/img839/4897/bridgeyf.png
Step 8: Attack! (again)
Keep attacking these towers and make sure you do attack all of them* - you need all the reward you can get. Try to send at least 1 soldier for every soldier in their castle, but if you use tactics then this is not strictly necessary.
From this point on, there is nothing new - just attack the towers and resource villages and build small tents while keeping a high morale with drill grounds.
*You access the first 6th tower after you build a bridge, but you don't have to build both bridges to defeat. Once you defeat the 7th tower, you unlock the 6th tower that you didn't already defeat. So don't waste 18,000 resources on that second bridge.
Step 9: The Final Castle
Once you reach the final castle, be sure to get every single soldier that your capacity will allow, and make sure that your capacity is as high as your camp will allow. Make sure you have every extension you can, and (again) keep the morale as high as you can*. Try and avoid sending the special soldiers in the attack, or send them in the later flanks (I recommend sending them in wave 3 or 4 just in case), because they are a big part of the reward and you don't want to waste them.
*If you're running out of time, you don't *have* to fully extend the camp. You should be able to do it easily with 400 soldiers (as long as you are using 2HS, HCB, veterans and/or kingsguard) and 300 morale.
When you've beaten this castle, you complete a quest and earn 50 rubies. However, you also get 300 rubies. Please do bear in mind that those 300 rubies are only one-third of the total ruby reward, and you get as many soldiers as you managed to save.
The Cows of Terror
If you look at the map closely, you can spot a tiny cow hiding behind the thorns (yep).
Step 10: Finish!
After you have won, try not to waste any of those special soldiers because they are quite powerful. You can even send in more normal troops if you want.
Once you have defeated the Necromancer's castle, you can click a button which will send the soldiers back (and any resources) and end the event. Don't click it until you've defeated all of the towers or until you're sure that you couldn't defeat another tower with the remaining time left- they have rubies and coins in them and some have a decent amount of resources. You can also complete a series of quests through defeating them.
The total reward is 900 rubies and 500 special soldiers. While you are likely to have lost some of the soldiers along the way, you definitely got all 900 rubies if you defeated every tower. If you didn't, don't worry - you got 400 rubies plus any from the towers, and you defeated at least 9 of them.
You will also get a deco or a piece if equipment as reward...
2. Blade Coast Event
This is a watchtower that you need to defeat first. Once your team defeats all the watch towers, then you get a shot at the Castle. Once you defeat the Watch Tower, the 3 Resource Villages next to the tower is in your teams control and you get resource benefit from them. It is awarded to all, not just to the person who defeats the tower.
Click on the Battle for Berimond camp outside your main castle if you want to transfer tools and troops.
First Espionage Report of the 1st tower.
Facts:
2. You flag will appear on that camp, and you have to wait like 24 hours to capture the camp.
3. If someone else from opponent camp sends an attack on the captured camp and you lose, then you lose that camp. That is why Bear/ Lions soldiers are best, as they are versatile.
4. Trick: If someone sends an attack on a camp that you have captured, send a bigger attack to his main camp. If you win, his attack will vanish.
5. Trick: When you capture a new camp, your soldier limit is very less, based on the number of camps you have. So, what you need to do is, build some camps, lets say 2 or 3. Once done. Start sending soldiers from your main camp to that one. Now, let us say you have space for 10 soldiers, so you send first batch of 10 soldiers, immediately after that you can keep sending troops of 10 soldiers, till the 1st troop reaches. This way you can send 9 troops, if you have no subscription, of unlimited if you have subscription. Thus you can solve your food problem.
1. Divide them equally into all the worlds, i.e.Green, Ice, Sand, Fire..... where ever you have castles.
2. Decide the ratio, so that your soldiers don't desert before 2 days.
3. Send them out hunting, i.e. Attack RBCs and focus on plundering food. That ways you will get a lot of coins and Equipment, yet slowly killing your Bear/ Lion soldiers.
4. Level 20 RBC in Ice is the easiest to target. Send max ranged on left and right flank, only wave 1. You should get 2000+ coins and good food.
5. By doing this, you can easily gather some 1 Million odd coins in matter of days, and your soldiers wont starve to death. You can use these coins when Technicus appears to upgrade your equipment.
3. Nomad Invasion
The Nomads are here!
The sign "*" before the achievements earned from that event indicates that it is thought that the list of achievements is incomplete. If you know the requirements and rewards for another achievement that is not on that list, please post and tell me.
The events, in order on here are:
1. The Great Tournament
2. Spy's Camp
3. Armourer
4. Shady Character
5. Travelling Merchant/Resource Trader
6. Shadow Mercenary
7. Travelling Knights
8. Resource Barterer
9. Marauders
10. Alchemist
11. Renegades
12. Alliance tournament
13. Architect
14. Plague camp
15. Technicus
16. Equipment Trader
17. Herald of the Invasion
18. Nomad Hunter's Camp
19. Researcher
1. The Great Tournament
When this tent is at your main castle (Green), earn as much glory as you can within the time limit (which varies from game to game). Earn a certain amount of glory (which varies based on the time limit) and get a participation prize (25 rubies and 1,000 coins) and if you come in the top 100 then you earn a prize of 100 rubies and 10,000 coins (which replaces the participation prize). Come in the top 3 and earn a victory column (gives 135 PO and I think it takes up a 4*4 space).
I think I've covered most parts of the tournaments in this link:http://img94.imageshack.us/img94/364...tournament.png
There are 3 achievements and 90 achievement points up for grabs in this event:
1. Elite - "Be one of the top 100 at the Great Tournament." - 20 achievement points.
2. Winner - "Be one of the top 3 at the Great Tournament." - 30 achievement points.
3. Excellent - "Win the Great Tournament!" - 40 achievement points.
2. Spy's Camp
Defeat the King of the Robber Baron's Castle (which appears near your main castle in the Great Empire for a limited time) and earn 30 rubies and 7 days free from RBC attacks (this does not include NPCs in other kingdoms). The King of the RBCs changes strength based on your level. It is generally a bit harder than a normal RBC, but easier than a fortress in any kingdom.
This event has been altered previously for certain holidays. For instance, on April Fools' Day 2013, it was altered to a Demon Fortress controlled by cows and it rewarded the only look item available to date. However, in these holiday events, if you defeat the castle, it does NOT count towards the achievements.
*You can earn 3 achievements and 80 achievement points by completing this challenge:
1. Peacemaker (level 1) - "Defeat the King of the Robber Barons 1 time." - 10 achievement points
2. Peacemaker (level 2) - ".....4 times." - 20 achievement points
3. Peacemaker (level 3) - "....10 times." - 50 achievement points
4. Peacemaker (level 4) - "....15 times." - 75 achievement points
NOTE: The description for Peacemaker has a typo - it says "1 times" instead of "1 time". I have removed this typo.
3. The Armourer
During this event, you can buy tools (which normally cost resources and take time) in your main castle (in any kingdom) for coins. You can also buy special ruby tools.
Scaling ladder = 220 coins.
Stone-throwing = 550 coins.
Battering ram = 430 coins.
Castle gate reinforcement = 1,720 coins.
Mantlet = 810 coins.
Flaming arrows = 3,210 coins.
Wood bundle = 1,610 coins.
Sharpened stakes = 5,780 coins.
Belfry = 27 rubies (-20% wall).
Machicolation = 53 rubies (+50% wall).
Heavy ram = 32 coins (-20% gate).
Portcullis = 79 rubies (+75% gate).
Shield wall = 41 rubies (-15% ranged).
Arrow slit = 74 rubies (+70% ranged).
Boulders = 46 rubies (-15% moat).
Fire moat = 84 rubies (+110% moat).
This link shows you everything you could possibly want to know about the armourer:http://img560.imageshack.us/img560/9789/armourer.png
From this event, you can get 1 achievement and gain 10 achievement points:
1. Art of War - "Buy tools from the armorer." - 10 achievement points
4. The Shady Character
The Shady Character appears in your main castle in the Great Empire, and asks you to defeat the main castle of a certain player (based on your honour and level and theirs). The reward is 100 rubies and 5,000 coins. Once you complete one task, you gain another, and can gain infinite tasks until the character leaves.
You can complete 5 achievements and earn 105 points by completing this event:
1. Bounty Hunter (level 1) - "Perform the shady character's task 1 time." - 5 achievement points
2. Bounty Hunter (level 2) - "....9 times." - 10 achievement points
3. Bounty Hunter (level 3) - "....15 times." - 15 achievement points.
4. Bounty Hunter (level 4) - "....25 times." - 25 achievement points.
5. Bounty Hunter (level 5) - "....50 times." - 50 achievement points.
5. The Resource Trader (also known as The Travelling Merchant)
You can buy wood, stone or coins for rubies. You can also buy a mystery box for 150 rubies, which gives various rewards such as:
4 boulders + 2 fire moat
700 food
1250 coins
30 hours medico
2 bulwark + 6 cast iron mantlet
35 hours tax collector
2 swamp snapper + 5 assault bridge
2 insulating mat + 7 iron ram
45 hours stone overseer
30 hours merchant
All about the merchant: http://img832.imageshack.us/img832/4...ngmerchant.png
If anyone has found anything different in mystery boxes, reply below and I will add it to the list. If you have anything else you want to add or say, please post.
By buying things from the merchant, you can earn 2 achievements and 25 achievement points:
1. Merchant - "Buy goods from the resource trader." - 10 achievement points
2. Favored - "Buy a mystery box from the resource trader." - 15 achievement points
NOTE: It is not possible to complete the achievement Merchant by buying a mystery box.
6. Shadow Mercenary Camp
Hire various shadow troops and tools for rubies from your main castle in any kingdom. Shadow troops attack seperately to normal troops, and the person who is attacked does not know who attacked them. They take no time to recruit, but there is a limit based on your level.
10 shadow mace costs 300 rubies (mace).
10 shadow crossbowman costs 300 rubies (xbow).
10 shadow rogue costs 800 rubies (2HS).
10 shadow felon costs 800 rubies (heavy xbow).
1 shadow ram costs 14 rubies (ram).
1 shadow ladder costs 12 rubies (ladder).
1 shadow bundle costs 18 rubies (bundle).
1 shadow shield costs 16 rubies (mantlet).
All you could possibly want to know about the shadow mercenary camp -http://img832.imageshack.us/img832/5629/shadowew.png
From this tent, you can get 1 achievement and 20 achievement points:
1. Tough Measures - "Hire shadow mercenaries." - 20 achievement points
NOTE: You can get this achievement by buying a single shadow tool.
7. Travelling Knights
During the time that this tent appears in your main castle in the Great Empire, attack robber baron castles to complete pieces of a relic. The higher the level of the robber baron, the higher the chance of getting a piece. There are 2 relics - one with 8 pieces and one with 11 pieces. People under a level 20 get a relic with 8 piece, with the reward being 10 belfry, 15 travelling knights, 15 travelling crossbowmen, 15 macemen and 15 crossbowmen. People above level 20 get the 11 piece relic. The 11 piece relic rewards you with 80 travelling knights and 80 travelling crossbowmen, 30 belfry and 10 heavy ram.
Most of the things to do with the travelling knights can be found here:http://img217.imageshack.us/img217/4...ingknights.png
*You can complete the requirements for 2 achievements and earn 45 achievement points from this event:
1. Accolade (level 1) - "Help the Travelling Knights to complete their relic 1 time." - 15 achievement points
2. Accolade (level 2) - ".....4 times." - 30 achievement points
8. The Resource Barterer
You can trade resources in your main castle (in all kingdoms). Buy wood with stone or food, stone with wood or food, food with wood or stone and coins with wood, stone or food. You pay more to get less.
It is thought that this event is much rarer than other events, even though events appear randomly.
You can get 10 achievement points from 1 achievement in this event:
1. Bartering - "Barter resources with the resource barterer." - 10 achievement points
9. Marauders
The marauders want resources off you in the Great Empire. If you give them these resources (from your main castle, not your outposts), you will get marauders, loot sacks and loot carts. These marauders are about average in attack strength (a bit stronger than two-handed swordsmen), but really excel at getting resources: they have a loot capacity of 70. This is more than triple the loot of a veteran crossbowmen, more than double a veteran maceman's capacity and even 50% over what a kingsguard can get.
It is thought by most players that the cost of the event depends on your level. However, this has not been confirmed by any member of the Goodgame Studios staff or by a moderator.
This event is very expensive. Paying 288,000 resources (86,400 food and 100,800 each for wood and stone) gets you 216 marauders, 113 pyromaniacs, 72 loot sacks and 18 loot carts. This means that you pay 1.333K resources for each marauders. However, you do get an additional pyromaniac for every 2 marauders, a loot sack for every 3 marauders, and a loot cart for every 4 loot sacks (or every 12 marauders).
*By completing this event, you can get 2 achievements and 30 achievement points:
1. Big haul (level 1) - "Get the plunder for the marauders 1 time." - 10 achievement points
1. Big haul (level 2) - ".....4 times." - 20 achievement points
NOTE: There is a typo in Big haul - it says "1 times" instead of "1 time". Nevertheless, I have corrected this in the above description.
10. Alchemist event
While the tent is at your castles in the Great Empire (including outposts), you can gain ingredients when defeating robber barons. These ingredients are used to make different potions which increase the attributes of a building by a certain amount for a certain time.
There are 4 ingredients used: nibush berries, yggdrasil root, brimstone and night leaf. You can gain multiple types of these ingredients from a single robber baron, and you can also receive more than one of the ingredient. When the tent leaves, you keep the unused ingredients you had, but you can only use them again when the alchemist comes back to your castle.
Each potion can be used on some buildings. Not every building can have a potion used on, however, a decent amount do. Only one potion can be used per building at a single potion - if I use Probioticum on farmhouse A, and then use Toxiconium on farmhouse A 3 hours later, I will only receive the bonus from Toxiconium, because the better potion overrides the other one.
The buildings that can have potions used on are:
- Farmhouse
- Stone quarry
- Woodcutter
- Dwelling
- Marketplace
- Barracks
- Guardhouse
- Siege workshop
- Defense workshop
The potions are listed below in order of price and usefullness (from lowest to highest):
- Probioticum
This potion increases the effect of a building by 20% for 3 hours. It requires 15 nibush berries, 2 yggdrasil root and 1 brimstone. - Letifer XI
This potion increases the effect of a building by 20% for 6 hours. It requires 20 nibush berries, 13 yggdrasil root and 5 brimstone. BTW, if anyone is wondering, "XI" means "11" in Roman numerals. - Venenum Vulnus
This potion increases the effect of a building by 50% for 3 hours. It requires 15 yggdrasil root, 10 brimstone and 1 night leaf. - Toxiconium
This potion increases the effect of a building by 100% for 8 hours. It requires 35 nibush leaf, 40 yggdrasil root and 3 night leaf. - Contaminium
This potion increases the effect of a building by 150% for 6 hours. It requires 50 nibush leaf, 24 brimstone and 5 night leaf.
There are 5 achievements and 250 achievement points up for grabs in this event:
1. Contaminium - "Use the potion contaminium 5 times." - 50 achievement points
2. Probioticum - "....prodioticum 100 times." - 50 achievement points
3. Letifer XI - "....Letifer XI 80 times." - 50 achievement points
4. Venenum Vulnus - "....Venenum Vulnus 60 times." - 50 achievement points
5. Toxiconium - "....Toxiconium 20 times." - 50 achievement points
11. Renegade Spy
This event appears solely at castles in the new kingdoms. In each, it will ask you to defeat the kingdom's NPC castles (e.g. barbarian tower and barbarian tower) to earn map pieces. The higher the level of the tower, the higher the chance of earning a map piece. There are 11 map pieces you need to find.
When you complete each event, you will earn 30 belfry and 10 heavy ram along with a certain amount of a type of renegade. All of these renegades are all-rounder troops, which means that they are good in defence and attack.
In Everwinter Glacier, you earn 85 of each of the following troops with the following stats:
Renegade Norseman Warrior
103 melee attack
129 melee defence
41 ranged defence
28 loot capacity
25 travel speed
4 food consumption
Renegade Norseman Bowman
86 ranged attack
48 melee defence
119 ranged defence
28 loot capacity
25 travel speed
4 food consumption
In Burning Sands, you earn 80 of each type of renegade.
Renegade Saber Warrior
111 melee attack
137 melee defence
48 ranged defence
28 loot capacity
25 travel speed
4 food consumption
Renegade Desert Bowmen
94 ranged attack
54 melee defence
126 ranged defence
28 loot capacity
25 travel speed
4 food consumption
In Fire Peaks, you earn 75 of each type of renegade.
Renegade Cultist Warrior
124 melee attack
144 melee defense
55 ranged defense
28 loot capacity
25 travel speed
4 food consumption
Renegade Cultist Bowman
112 ranged attack
59 melee defence
135 ranged defence
28 loot capacity
25 travel speed
4 food consumption
All about the Everwinter Glacier renegades:http://imageshack.us/a/img268/7726/e...rrenegades.png
Everwinter Glacier renegades compared to offensive and defensive veterans:http://imageshack.us/a/img835/3428/r...vsveterans.png
*You can complete 5 achievements and earn 105 achievement points from this event:
1. Icy Renegades (level 1) - "Liberate the renegades in Everwinter Glacier 1 time." - 15 achievement points
2. Icy Renegades (level 2) - ".....Everwinter Glacier 4 times." - 30 achievement points
3. Desert Renegades (level 1) - "....Burning Sands 1 time." - 15 achievement points
4. Desert Renegades (level 2) - ".... Burning Sands 3 times." - 30 achievement points
5. Fiery Renegades (level 1) - ".....Fire Peaks 1 time." - 15 achievement points
NOTE: All the level 1 challenges said "times" instead of "time". I corrected this mistake.
12. Alliance tournament
This event is similar to the single player glory tournament. When the tent appears at your main castle (in Great Empire), your alliance must try to earn as much glory as it can during the time limit. There are participation prizes (varying on the exact time that the tent is there for), and prizes for the top 10 and top 3 alliances. All of these prizes go directly to the alliance funds (like the alliance level up bonuses).
The participation prize is 500 rubies and 20,000 coins. When the event lasted for roughly 24 hours, the participation prize was awarded to alliances earning 5000 glory.
The top 10 prize is 5000 rubies and 80,000 coins.
The top 3 prize is 20,000 rubies and 200,000 coins.
There are 0 achievements and 0 achievement points available from this event.
13. Architect
The architect appears at main castles in all worlds, but can be used even in outposts. It lets you unlock the ability to upgrade buildings to new levels. Once the architect is no longer there, you cannot upgrade the new buildings.
The buildings are: marketplace level 6 (45 market barrows), stone quarry level 10 (63 stone), woodcutter level 10 (53 wood), guardhouse level 4 (20 guards), dwelling level 11 (75 population) and townhouse level 11 (95 population).
*ALL TIMES USING LEVEL 3 KEEP (150% CONSTRUCTION SPEED)*
Marketplace level 6 costs 28,810 stone and 19,084 wood, and takes 30 hours 47 minutes 33 seconds to build.
Stone quarry level 10 costs 7430 stone and 9810 wood, and takes 12 hours 3 minutes 46 seconds to build.
Woodcutter level 10 costs 9920 stone and 7840 wood, and takes 11 hours 9 minutes 13 seconds to build.
Guardhouse level 4 costs 20,431 stone and 15,835 wood, and takes 17 hours 51 minutes 53 seconds to build.
Dwelling level 11 costs 24,561 stone and 16,853 wood, and takes 26 hours 9 minutes 26 seconds to build.
Townhouse level 11 - unknown cost and time
There are 0 achievements and 0 achievement points up for grabs in this event.
14. Plague camp
A plague is spreading through Goodgame Empire. Hire plague doctors and they will spread the plague in your opponent's castles. This will damage their buildings.
Plague doctors cost 890 rubies each. The maximum you can have at a single time is 200. Each plague doctor can be used on one castle, once.
There are 0 achievements and therefore 0 achievement points available from this event.
15. The Technicus
The Technicus will occasionally appear at your castle. He specializes in the improvement of the equipment. If you pay him enough coins, he will gradually improve all attributes of the equipment.
The higher the quality of the equipment the more often the item can be improved. A normal piece of equipment can be improved 3 times; a rare piece of equipment can be improved 8 times; you can improve an epic 12 times and a legendary 16 times. A unique item (found only in a special event called the "Blade Coast") can be upgraded 20 times.
With each improvement on the same item, the cost will be higher. The first improvement costs 170 coins and the second costs 550 coins. The third costs 1100 coins.
With each improvement on the same item the chance that the improvement is successful decreases. The first improvement has a 100% chance of success, while the second has a success rate of 86%.
If the improvement was unsuccessful you will only lose the coins that you paid for it, the item will remain as it was before, and will not lose any improvement that had been achieved before.
By using rubies it is possible to increase the chance that the improvement is successful to 100%.
There are 0 achievements and therefore 0 achievement points available from this event.
16. The Equipment Trader
The equipment trader offers equipment for rubies. You can buy:
- 1 random equipment (150 rubies)
- 10 random equipment (1400 rubies)
- 5 pieces of equipment, at least one of which is rare (950 rubies)
- 5 pieces of equipment, at least one of which is epic (2100 rubies)
- 5 pieces of equipment, at least one of which is legendary (7200 rubies)
- A "glory pack" of equipment - it gives equipment which is specifically designed to increase glory (this pack is only available at certain times) (4500 rubies)
- An "attack pack" of equipment - it gives four pieces of rare equipment to commanders, each of which is specifically designed for attacks (this pack is only available at certain times) (4500 rubies)
- A "defense pack" of equipment - it gives four pieces of equipment to castellans, each of which is specifically designed for defending (this pack is only available at certain times) (4500 rubies)
- An "honour pack" of equipment
It seems like the last three packs of equipment rotate around being available, so sometimes, you might see the glory pack but not the attack/honour pack, and other times, you'll see the honour pack but not the attack/glory pack.
There are no achievements relating to this event.
17. The Nomads (Heralds of the Invasion)
During this event, Nomad camps appear temporarily on the map, just like the King of the Robber Barons. You can attack the camps during this event (it lasts about 2 weeks each time it comes), and gain "Khan tablets" (as well as normal loot). These tablets can be used to buy things:
150 coins (1 tablet)
Terracotta Soldiers (1250)
Nomad Totem (270)
Wine Fountain (15)
Horsetail Banner (8 )
10 saber cleavers (60)
10 slingshot (60)
10 lancers (60)
10 spear throwers (60)
5 turtle rams (10)
5 grappling hooks (10)
5 mock peasants (10)
5 horsetail banners (30)
5 transport yaks (15)
1 bodkin arrowhead (25)
Armor of the Khan (3100)
Helmet of the Khan (2300)
Tablet of Sovereignty (1300)
Lamellar armor (3100)
Nomad helmet (2300)
Tablet of the Warlord (1300)
Scimitar (100)
These are decorations. Their sizes are:
Horsetail Banner: 3x3 [9 squares], 12PO [4/3 PO per square]
Wine Fountain: 4x4 [16], 25PO [1.5625 PO/square]
Nomad Totem: 5x5 [25], 68PO [2.72]
Terracotta Soldiers: 5x10 [50], 195PO [3.9]
(The Castle Park is 5x10 [50], with a PO of 130 [2.6 PO/square], for comparison)
These are troops. Their stats are:
Saber Cleavers
139 melee attack
6 melee defense
3 ranged defense
33 loot
28 travel speed
4 food consumption
Slingshot
130 ranged attack
5 melee defense
9 ranged defense
29 loot
28 travel speed
4 food consumption
Lancers
13 melee attack
150 melee defense
19 ranged defense
16 loot
32 travel speed
4 food consumption
Spear thrower
14 ranged attack
20 melee defense
139 ranged defense
15 loot
32 travel speed
4 food consumption
These are tools; their stats are:
Turtle ram: -15% gate protection, 28 travel speed
Grappling hooks: -15% wall protection, 28 travel speed
Mock peasants: -10% damage from ranged soldiers, 28 travel speed
Horsetail banner: +3% glory, 28 travel speed
Transport yak: +40 loot, 28 travel speed
(Defense) Bodkin arrowheads: +50% combat of ranged soldiers, 28 travel speed
This is a piece of [unique] equipment. (Assuming it's the same for each person,) the stats are:
Set 1
Armor of the Khan
Increases combat strength of melee fighters by 26%
Increases combat strength of ranged fighters by 19%
Increases glory points earned by 13%
Helmet of the Khan
Increases combat strength of ranged fighters by 23%
Increases wall protection by 20%
Detects incoming attacks 12% earlier
Tablet of Sovereignty
Increases combat strength of melee fighters by 16%
Increases moat protection by 14%
Increases gate protection by 17%
If the Armor of the Khan, Helmet of the Khan and Tablet of Sovereignty are worn simultaneously by the same commander, the commander gets these additional bonuses:
2) Provides a bonus when defending against robber barons
3) Increases combat strength of melee fighters by 10%
Set 2
Lamellar armor
Increases combat strength of melee fighters by 26%
Increases combat strength of ranged fighters by 19%
Increases glory points earned by 18%
Nomad helmet
Increases combat strength of ranged fighters by 23%
Reduces enemy wall protection by 20%
Army will be detected 12% later
Tablet of the Warlord
Increases combat strength of melee fighters by 16%
Reduces enemy moat protection by 14%
Reduces enemy gate protection by 17%
If the Tablet of the Warlord, Lamellar armor and Nomad helmet are worn simultaneously by the same commander, the commander gets these additional benefits:
2) Reduces the attack cool down after a victory by 10%
3) Reduces the attack cool down after a victory by 10%
(That's not a mistake - they're both the same. Presumably, they stack to give a bonus of 20%.)
Not part of a set
Scimitar
Increases combat strength of melee fighters by 15%
Increases resources plundered by 10%
Army will be detected 10% later
The camps are based on your level. For instance, a level 40 will generally have mostly level 40 camps around them, but some level 50 and some level 30 camps.
There are 4 achievements and 120 achievement points available from this event:
1. Borrowed Plumes - "Equip a commander with the full Warlord set." - 50 achievement points
2. Lord of the Steppes - "Equip a commander with the full Khan set." - 50 achievement points
3. Terror of the Hordes (level 1) - "Defeat 1 nomad camp level 80 or higher." - 10 achievement points
4. Terror of the Hordes (level 5) - "Defeat 50 nomad camps level 80 or higher." - 100 achievement points
5. Symbols of Power (level 1) - "Collect 100 Khan tablets." - 10 achievement points
6. Symbols of Power (level 2) - "Collect 1000 Khan tablets." - 20 achievement points
6. Symbols of Power (level 5) - "Collect 27,000 Khan tablets." - 100 achievement points
18. The Nomad Hunter's Camp
This event is purely based on the Nomad/Herald of the Invasion event. You can buy tools that can only be used against nomad attacks:
Tree trunk ladder: -25% wall protection, 63 rubies each, 28 travel speed
Rolling shield: -20% damage from ranged defenders, 82 rubies each, 28 travel speed
Fire cart: -25% gate protection, 71 rubies each, 28 travel speed
Torches: +25% melee combat strength, 94 rubies each, 28 travel speed
Poison arrows: +30% ranged combat strength, 91 rubies each, 28 travel speed
There are no achievements and no achievement points you can get from this event.
Special Events
1. The Thorn King
The Thorn King is available from level 30 or 35
Now, to begin with -
a) Follow the quests you are given.
b) Always send either veteran soldiers (or 2-handed swords and heavy crossbow if you don't have veterans yet).
c) Keep your morale high - at the very least at 0, but I recommend +50 or higher if you can manage it.
d) Match melee with ranged and ranged with melee.
e) Don't rush this - you are given a month, so take a month.

Step 0: Are you ready?
Before you start the challenge, ask yourself if you are ready. I personally don't recommend that you enter if you are below level 30, don't have level 5 barracks or aren't willing to lose thousands of coins and hundreds of troops.
Step 1: Enter the Map
Click on the skull near the bottom of the screen
Donate the necessary wood, stone, food and coins. This shouldn't be too much of a challenge.
Then click on the skull again and enter the map
Step 2: Start Building
You have been given 1500 wood and stone. Use them to build stuff. I recommend following the quests - build 2 small tents (or large ones for rubies), and use the wood/stone reward and the left over resources to build a supply storage area.
The view of the thorn map ...
Step 3: The First Castle
Send over 10 troops - 5 veteran macemen/two-handed swordsmen and 5 veteran crossbowmen/heavy crossbowmen. Wait 2 hours until they arrive. Once they have arrived, click on the first castle and attack it with 5 troops on the left flank and 5 on the right. You should win with no or little losses.
Step 4: Resource villages
Attack the 2 small resource villages that you have unlocked with the troops you have over and over, until you have very few troops left (I'd say anything less than 10 and you can stop). You may wish to send more troops first, and could build another small tent if you have enough resources. Use the looted resources to build drill grounds (try to keep your morale above +20) and small tents. Expand the camp only when you run out of space.
When you have a capacity of 40 troops and you have 40 in your camp, you should lose 0/1 troops per battle (2 max). This means that you can get a lot of resources with very few troops.
When you attack the villages, always attack the 2 weakest flanks. Send as many troops in the 3 waves to carry loot and to fight in the keep.
For instance, in one village, there were 5 on the left and none on the middle or right. I sent the maximum of 96 troops on the middle and right, so I didn't lose any when they got through to the keep
Step 5: Attack!
Once you feel that you have enough troops to attack the next tower, do so. Make sure that you plan ahead - use heavy crossbows against skeleton warriors and 2-handed swords against skeleton bowmen. Try and attack every castle - don't just clear a path and go straight through to the end. This way you complete more quests and get more rubies and resources.
First 3 sets of towers conquered:http://img43.imageshack.us/img43/905...sconquered.png
After attacking some castles, you will complete quests, and earn special soldiers: use these to attack. Do not try to save them until you get near the end of the event because they waste your capacity, and you need all the capacity you can get.
Continue attacking until you reach the fifth tower.
Step 6: The Double Keep Tower
The fifth tower has a double keep (both of them). Now, this doesn't make any difference, or at least no noticeable difference (apart from double the rubies ), but I have given this it's own step because it is a particularly strong tower. I've given my own battle advice, but other people may have found better ways. By the way, I had 73 morale when I did this attack, so if you have less, expect more losses.
For the fifth tower, I sent 255 troops - 129 2-handed swords and 126 heavy crossbow (I don't have access to veterans... yet). I kept my losses to a minimum (96) because I used tools.
I sent 72 Heavy Xbow and 57 2HS with 8 battering ram and 2 ladders in the middle (wave 1).
I sent 43 2HS, 10 mantlets and 5 ladders on the right (wave 1).
After that, just send as many troops as you can on the other waves, but don't waste tools. You want as many troops in the keep, because out of the 181 soldiers that I got to the keep, 22 died. You may want to consider sending mostly ranged on the 2nd and 3rd (and 4th if you have it) waves, because there are more of their melee soldiers that go into the keep.
Before you attack, I am unsure whether towers in this challenge flip flanks. It would be wise to check, so attack whichever flank is weakest on your espionage.
Other people have used a suicide wave to wipe out tools. I haven't tried that (you can't attack the towers after your 1st victory anyway), but it might be an okay idea. You will obviously lose more troops from the 1st wave, but you would save on tools and that could be better.
Step 7: The Bridge
You have to pay 18,000 wood and stone to complete the bridge. Keep farming those small villages and hold off on the camp upgrades for a bit and you should be done in no time at all. This took me under a day.
http://img839.imageshack.us/img839/4897/bridgeyf.png
Step 8: Attack! (again)
Keep attacking these towers and make sure you do attack all of them* - you need all the reward you can get. Try to send at least 1 soldier for every soldier in their castle, but if you use tactics then this is not strictly necessary.
From this point on, there is nothing new - just attack the towers and resource villages and build small tents while keeping a high morale with drill grounds.
*You access the first 6th tower after you build a bridge, but you don't have to build both bridges to defeat. Once you defeat the 7th tower, you unlock the 6th tower that you didn't already defeat. So don't waste 18,000 resources on that second bridge.
Step 9: The Final Castle
Once you reach the final castle, be sure to get every single soldier that your capacity will allow, and make sure that your capacity is as high as your camp will allow. Make sure you have every extension you can, and (again) keep the morale as high as you can*. Try and avoid sending the special soldiers in the attack, or send them in the later flanks (I recommend sending them in wave 3 or 4 just in case), because they are a big part of the reward and you don't want to waste them.
*If you're running out of time, you don't *have* to fully extend the camp. You should be able to do it easily with 400 soldiers (as long as you are using 2HS, HCB, veterans and/or kingsguard) and 300 morale.
When you've beaten this castle, you complete a quest and earn 50 rubies. However, you also get 300 rubies. Please do bear in mind that those 300 rubies are only one-third of the total ruby reward, and you get as many soldiers as you managed to save.
Some coins, no rubies :(
If you look at the map closely, you can spot a tiny cow hiding behind the thorns (yep).
And these cows are Evil !
The cow soldiers are nearly as strong as Halberdiers and Heavy Crossbows
This is the achievement.
Step 10: Finish!
After you have won, try not to waste any of those special soldiers because they are quite powerful. You can even send in more normal troops if you want.
Once you have defeated the Necromancer's castle, you can click a button which will send the soldiers back (and any resources) and end the event. Don't click it until you've defeated all of the towers or until you're sure that you couldn't defeat another tower with the remaining time left- they have rubies and coins in them and some have a decent amount of resources. You can also complete a series of quests through defeating them.
The total reward is 900 rubies and 500 special soldiers. While you are likely to have lost some of the soldiers along the way, you definitely got all 900 rubies if you defeated every tower. If you didn't, don't worry - you got 400 rubies plus any from the towers, and you defeated at least 9 of them.
Make sure you defeat all the towers if possible
2. Blade Coast Event
This is the resource donation screen.
You need to select either of the sides. Either Lions or Bears.

The camp
You need to attack other players and capture their camps. Initially you get 72 hours of protection.
Construction Menu CIVIL
Construction Menu Military
Construction Menu Battlements
Construction Menu Decorative Items
This shows the balance of the war. Since it just started, so it is 50% right now.
This is how you need to check your Morale, the concept is similar to PO. Here, troops lower Morale and Deco increase Morale.
This is what you need to do.
Build storage, at-least 5-6 of them.
Build tents
Build Deco Items, Keep Morale above 150%
Build Market, very important
If you can spend rubies, build Hunters camp... 1 should be enough.
Build stables
1 or 2 Guard Houses
Upgrade walls
Moat if you want to
When you food maxs out.... Send you armies and start attacking the Towers.
You get tasks during the tournament and completing them gives you rubies, soldiers, resources and coins.
The winner side gets some rubies, some coins and some soldiers (Bear or Lions)
You can check their stats here: Units and Tools
The Deco Item is called Grimbert's Oath for Bears and Leopold's Gratitude for Lions
You may also win a unique piece of equipment (Armor of the Bear or something)
Do not rush your rubies. In the initial few days work in teams of 4-5 to support each other in case enemy tries to capture your camp. As one levels up, progress becomes smoother in the sense much of the troops that will be needed to defeat towers will be awarded to the players as they keep on completing the quests.
This is how you can transport troops and tools to Berimond. You cannot transfer resources.
The Good thing is that you can transfer them from any of your castles or OP.
You can send Bear/ lion soldiers if you have them. And that seems to be the best strategy as they are Versatile soldiers. Good in attack and good in defense. If you dont have Bear/ Lion soldiers, try sending the Norsemen or other renegade soldiers, as they are Versatile soldiers as well.
First Espionage Report of the 1st tower.
Another Espionage
The Screenshot below is of the Capital. This is the Final destination, once destroyed, you win. Keep in mind that since I have chosen Lions, so the opponent camp for me is Bears which is Blue. If you have chosen Bears, your opponent capital would be Red.
1. You need to send a capture attack to capture someones else's camp.
2. You flag will appear on that camp, and you have to wait like 24 hours to capture the camp.
3. If someone else from opponent camp sends an attack on the captured camp and you lose, then you lose that camp. That is why Bear/ Lions soldiers are best, as they are versatile.
5. Trick: When you capture a new camp, your soldier limit is very less, based on the number of camps you have. So, what you need to do is, build some camps, lets say 2 or 3. Once done. Start sending soldiers from your main camp to that one. Now, let us say you have space for 10 soldiers, so you send first batch of 10 soldiers, immediately after that you can keep sending troops of 10 soldiers, till the 1st troop reaches. This way you can send 9 troops, if you have no subscription, of unlimited if you have subscription. Thus you can solve your food problem.
And when Berimond is over, (assuming that your side won)
1. Divide them equally into all the worlds, i.e.Green, Ice, Sand, Fire..... where ever you have castles.
2. Decide the ratio, so that your soldiers don't desert before 2 days.
3. Send them out hunting, i.e. Attack RBCs and focus on plundering food. That ways you will get a lot of coins and Equipment, yet slowly killing your Bear/ Lion soldiers.
4. Level 20 RBC in Ice is the easiest to target. Send max ranged on left and right flank, only wave 1. You should get 2000+ coins and good food.
5. By doing this, you can easily gather some 1 Million odd coins in matter of days, and your soldiers wont starve to death. You can use these coins when Technicus appears to upgrade your equipment.
3. Nomad Invasion
The Nomads are here!
Time for some plunder !
The invasion
- The Great Empire is being ravaged by a horde of wild nomads, a herald asks you for help in expelling the invaders!
- On the world map are their nomadic camps at various stages. When you defeat them you can also collect their Khan tokens in addition to the usual raw materials, coins and equipment.
- This Khan tokens can be traded to the Herald for valuable rewards.
- The higher the level of the nomad camp, the more loot is held there.
- The levels of the nomad camp which you will see dependent on the level of the player, so that players in each level range can participate.
- Khan tokens can only be looted and not bought.
- If the event is over, all collected Khan tokens remain until the next time it runs, so you can spend them then.
- For this event there are new achievements to unlock.
- Khan tokens can be swapped for equipment, tools, units and decorations.
- The invasion is an event that will run for several weeks.
Nomad Camps are on the World Map
The basics of attacking apply here
Try to send full waves with tools
You can even concentrate on weaker flanks
Level 60 camp
We are looking at the first report by Royals
The event is simple enough
Happy looting !
PS. Due to some changes, the strength of the nomads has increased slightly.
This one is from Kushal after the changes.
bro
ReplyDeletei have collected relics in 12 hrs but still i need 3 and didnt get fr 3 hrs plz tell do i send some loot cart as it may improve chances
attack plenty of rbcs at one time
ReplyDelete