Contents
Introduction
Understanding Tools
Understanding Espionage
Understanding Resource Villages
Understanding How to Spend Your Rubies
Understanding Coins and AI Castles
Understanding Public Order
Understanding Alliances and Wars
Introduction:
Understanding Tools:
Introduction
Understanding Tools
Understanding Espionage
Understanding Resource Villages
Understanding How to Spend Your Rubies
Understanding Coins and AI Castles
Understanding Public Order
Understanding Alliances and Wars
Introduction:
Welcome
to my guide on how to play Empire. As for my general aim, I have tried
to keep it as short and as helpful as possible. The reason for writing
this is purely down to being asked the same questions countless times by
players in-game and by seeing similar questions posted and re-posted on
the forums. I hope to do more than answer the questions but to explain
them and not at a completely basic level: this guide is intended for
readers who have started playing and who perhaps want their armies to be
more successful or would like to get the most out of their spies. This
guide is for the improvement of their game-play and I am confident that
even many top-level players will find something of benefit here.
As
a quick caveat, however, the game is constantly updated so if any of my
information is incorrect or out-dated please let me know.
Understanding Tools:
The
reason why I have started with tools is because I so often see
incorrect information passed on. People may lose battles even with large
armies, because they have used tools particularly ineffectively and as a
result have lost the battle or lost excessive troops.
Firstly
it is important to understand exactly what tools do. When defending
they increase bonuses that are already present due to castle defenses.
For example having Stone-throwing tools in two slots will increase a
castle wall bonus by an additional 50% or (25% each). What does this
actually mean? It means that the defensive power of any troops stationed
on this wall will be boosted by the bonus giving them an advantage.
When attacking the aim is to reduce the advantages or bonuses that the
defender has to 0% meaning the troops will fight an even battle. An
important note here is that by overloading attacking tools you will not
receive any additional bonus-the defending troops will still fight at
normal strength. If, for example you have spied and the enemy has an 80%
boost on his wall then it is only necessary to use 8x ladders which
reduce it by 10% each. Using 9 or more ladders will have no effect on
the battle at all.
A
castle with level 4 walls and a level 4 gate has a natural wall and
gate bonus of 80% without any defensive tools, so even if your spy
report shows the enemy has no tools, it is still important to send
attacking tools to reduce these bonuses as precisely as possible to 0%
if you want to reduce your troop casualties. If you are farming high
level players its worth throwing 20 or so ladders at the castle since
you will likely be plundering tens of thousands of resources anyways.
So
far, so good? Well now tools become more complicated as you will see!
There are four basic types of combat bonus tools (with corresponding
attack and defense ones): Wall bonus, such as Scaling Ladders, gate
bonus, such as Battering Rams, ranged defense bonus, such as Flaming
Arrows and finally moat bonus, such as Fire Moat.
Unfortunately
when attacking there are only 2 slots on each flank and 3 slots in
the center meaning that the defender can always get a bonus somewhere.
For example the defender can bolster his moat on his left flank with
Sharpened Stakes, his wall with Stone-throwing and his wall with Flaming
Arrows meaning that on each wave his defenders will receive at least
some bonus. This knowledge is vital as attackers, often because Siege
workshop level 3 is a high-tier building, omit moat tools meaning the
moat offers an excellent opportunity for a very significant defensive
bonus. If they have omitted wall tools in favour of mantlets and moat
tools, then boost up your wall bonus and sacrifice your moat tools, just
pull them out and save them for your next fight-be sensible as if your
tools aren’t doing anything just save them until next time! If you see
80 Belfries (which reduce wall bonus by 20%) then why would you leave
your stone-throwers in there?
As
for tools there are two more crucial things to understand, the first of
which is Mantlets. They are the ONLY type of attacking tool which can
reduce the defensive soldier’s capabilities to nothing-by this I mean
that wall tools have no effect after eliminating the defensive bonus as
explained in the previous paragraph. Mantlets (or other types of ranged
defense bonus attacking tools such as Shield Walls) reduce ranged
soldiers effectiveness rather than advantage. What does this mean? If
your enemy has 100 long-bowmen on one flank, you could actually send one
bowman, who is a very poor offensive unit to attack them with 20 normal
mantlets (each reducing effectiveness by 5%) and he would kill all of
them.
If
you are defending a mantlet-heavy attack be sure to alter your
ranged-melee percentage of defenders, you can do so by clicking the icon
with a bow and sword on the defensive page. If you have no tools which
can re-increase the ranged defense bonus then consider defending with
100% melee defenders. Melee defenders are actually very competent
against ranged attackers with a decent moat/wall bonus so if there are
lots of mantlets, use melee defenders with lots of moat/wall bonus and
you will be fine!
The
final thing to note with regards to tools is the Armourer. It is a
random event which occurs approximately every 10 days, but when he comes
make sure you purchase some good Armourer tools. The Fire Moat costing
88 rubies is a solid purchase as the 110% bonus can often save many
troops and the Arrow Slits and Machiolation offer a substantial bonus
too. In general it is very difficult to defeat a castle with Armourer
defense tools without heavy ruby attack tools yourself so it is well
worth stocking up next time you see the fella pop up underneath your
castle.
For
now I am going to omit tools such as loot carts and glory banners as
they are self-explanatory and will not influence the verdict of the
battle itself unless an attacker has decided to use too many
profit-gaining tools as I like to label them as opposed to battle tools.
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